Member Login



Who's Online

We have 55 guests online

Latest Comments


Avatar
The ChapterPDFPrintE-mail
Sunday, 29 November 2009 10:38
Written by Idiot
(0 votes, average 0 out of 5)

This story was narrated by one of my friends. It is a caution towards the male fraternity who travel by train and always wish for a beautiful girl as their co-passenger; the longer the journey the more powerful is the wish. My friend says girls have a knack of playfulness when they find any co-passenger who is, in colloquial language, ‘despo’. And the friend was kind enough to describe the rules of the game so that I don’t fall a victim to it.


The game has four stages or chapters:
  1. ‘Dhund Nishana’
  2. ‘Nazar chupana’
  3. ‘Nazar churana’
  4. ‘Bakra bana na’

Chapter-1 :Dhund Nishana

The girl sees around to find the victim. Who can be a possible victim? Definitely the easiest victim is the guy who thinks himself as over smart though he is actually not; the guy who becomes very happy seeing the girl as if he has found the girl of his dreams though he is meeting him for the first time; he who thinks that his journey will become memorable with the girl. Such kind of guys are the typical ‘despos’ and our woman play makers are more than happy to identify such creatures. It is not very difficult to search the prey because as most guys reading this article might have by now known that all of them are despos to some extent especially travelling by train. And to identify it is a very easy job for our hawk-eyed damsels. So once a girl, travelling alone or otherwise, sees a few co-passengers waging their tongues like the tails of a dog, she zeros on the easiest prey. Of course this is not the rule. There are some great players who deliberately chose more difficult preys. So the “Dhund Nishana’ is successful as the prey is identified

Chapter-2 : Nazar chupana

The next step is ‘Nazar Chupana’. At this stage the girl tries to avoid the eyes of the guy. First she ascertains at what angle she should rest so that the guy could get a better chance to look at her. Or if the above sentence sounds too vulgar I may rephrase like, the girl tries to grab the attention of the guy but deliberately avoids eye contact. One simple example may be the girl sits opposite to the guy face to face and starts reading “Mills and Boons”. The book is held in such a way that the guy should get to know what the girl is reading. But during the whole process the girl does not look at the guy at all. It is a kind of teasing him. But occasionally they could meet their eyes but the girls should give a typically blank expression to make the guy realize that she is tough nut to crack. Guys don’t take failure very easily and there ‘despo-ness’ increases manifold. So the success of chapter-2 lies in increasing the desponess of the girl manifolds.

Chapter-3 : Nazar Chuarana

After the chapter-2, the girl tries to make eye contact slowly. This encourages the boy more. He may initiate talking. But initially the girl subtly avoids it. So in the initial stage the interaction is limited to ‘eye-locking’, ‘shyness in the girl’, ‘deceptive smiles’, ‘occasional giggles’ which may be graduated to friendly gestures. One example may be given at this stage. (Of course I thank to that friend). One day she was playing this game while she was travelling on train. Her typical gestures included, smiling, tapping her feet when the guy played some song on her cell phone etc. At that time a beggar came. The guy obliged the beggar. A second beggar came and the guy again obliged. When a third one came the guy got irritated. Seeing this my friend laughed loudly and she gave alms to the beggar. This might be some symbolic gesture which included in chapter-3.

Some more powerful players may go to the extent of talking, talking coyly, exchanging phone number etc.

Chapter-4 : “Bakra bana na”

This is the last but crucial state. The girl should know where to put the limit. If the guy becomes too adventurous then the girl calls it a day and says she is just making fun of him. But it is actually a rare case as the girl has carefully chosen the prey: a mild and non-dangerous character. The game usually ends when the journey ends. My friend said, as she reached the destination the guy, with whom she was playing the chapter game, asked her cell no. At that time she said she was making her a Bakra and she has no feeling towards him not even she wanted any acquaintance. The guy left dejected. I asked her, “is it good to break somebody’s heart?” She said, “No! but this kind of roadside/train romeos need such treatments” JJ

Dear readers! Please don’t think me or my friend as weird fellows. This game is for fun and guys! Be careful who knows you may be the next victim of CHAPTER.

Tags
Last Updated on Sunday, 29 November 2009 11:07